immersive experiences. next level audio guide.
AR tours in a city.
TOURISM: AR tours in a city
MUSEUM: immersive experiences. next level audio guide
EDUCATION: location based
ENTERTAINMENT: plays or acoustical movies
your head and body movement is used for navigation.
outdoor we use a combination of GPS and optical AR tracking for positioning, so you just need a smartphone. no external sensors have to be installed.
for indoor experiences we use latest LiDAR technology to map a space with an accuracy of several centimeters.
it's also possible to create relative positioned experiences. place the virtual audio reality anywhere you want.
when a story is set at a real location, it adds a sense of realism and authenticity to the narrative. this can make the story more relatable and engaging for listeners, as they can see the setting and imagine themselves there.
real locations often have unique characteristics that can be used to enhance the story. by including specific details about the location and time period, sonic traces can make the setting more vivid and memorable for visitors.
placing a story on a real location often requires research, which helps us develop a deeper understanding of the setting and its history. this can also lead to new insights and ideas for the story.
spatial audio is a technique used in sound design to create a more immersive experience by accurately representing the way sounds are heard in the real world.
when we hear sounds in the real world, our brains use subtle differences in the arrival time and frequency content of sound waves at our two ears to locate the source of the sound in three-dimensional space. spatial audio attempts to replicate this effect in a virtual or augmented environment by using various techniques, such as stereo panning and binaural processing, to create the illusion of sound sources coming from specific locations in space.
spatial audio is critical because it can create a more convincing sense of presence, making the experience feel more like a real-life environment. by using spatial audio to simulate the way sounds behave in the real world, designers can make the user feel like they are really there, in the midst of the action.
by creating the feeling that the sounds are coming from specific locations in space, visitors can feel like they are part of the story, rather than just listening to it.er.
spatial audio is a crucial element in sound design because it can help to create a more immersive, engaging, and realistic experience. By accurately representing the way sounds behave in the real world, spatial audio can make us feel more connected to the content we are experiencing and enhance our overall enjoyment of it.
games, plays or acoustical movies.
take out your smartphone
put on any headphones (bluetooth or wired).
hear another acoustic reality.
start the app.
create your own storyline.
interact with virtual characters.
walk towards interesting sounds/voices.
> take out your smartphone.
> put on any headphones (bluetooth or wired).
> start the app.
> hear another acoustic reality.
> walk towards interesting sounds/voices.
> create your own storyline.
> interact with virtual characters.
in our 3D AR audio experiences, the focus is solely on sound, and users wear headphones or earbuds to experience a fully immersive audio environment.
the goal of audio only VR is to create a realistic and immersive soundscape that can transport the user to another location or time period. by utilizing spatial audio technology, sound can be created and manipulated in a way that simulates a three dimensional environment. this means that the user can hear sounds as if they are coming from different directions and distances, which can create a sense of presence and immersion.
sonic traces experiences can include everything from music concerts to nature walks to storytelling or even traditional audio guides.
AR audio is an exciting and rapidly-evolving technology that has the potential to revolutionize the way we experience entertainment, and education.
sonic traces has several advantages over a traditional audio guide.
IMMERSION: we can provide a more immersive experience than an audio guide. by overlaying acoustic information onto the real world, we allow visitors to hear information in a way that feels like it is part of their surroundings, rather than being separate from it.
INTERACTIVITY: visitors engage with the content in a more meaningful way. they can interact with the story, trigger different storylines, and explore the environment by just walking through it.
PERSONALIZATION: sonic traces can be personalized, allowing visitors to customize the content they receive based on their interests, preferences, and their location. this means that visitors can receive information that is relevant to them, rather than a one-size-fits-all audio guide.
ENGAGEMENT: our experiences can be more engaging than traditional audio guides, as they can include gamification elements, quizzes, and challenges that encourage visitors to explore and learn about their surroundings in a more interactive way.